To what extent does violence in music videos encourage and result in violent behaviour in young people?
"Everything that children see or hear in the media early on in their lives affects them in some way."
http://allpsych.com/journal/violentmedia.html
"Extremely violent lyrics have moved into the mainstream of the music industry. The Universal Music Group, the world's largest music company, lists Eminem, Dr Dre and Limp Bizkit all of whom have been criticized for their violent and misogynist lyrics among its top-grossing artists."
http://www.media-awareness.ca/english/issues/violence/violence_entertainment.cfm
The largest sampling of music video content to date reveals a disturbing amount of violence, as well as unrealistic views of racial and sexual relationships
http://www.news.harvard.edu/gazette/1998/04.09/MusicVideosProm.html
Saturday, 30 October 2010
Critical Investigation
Production Ideas
- To what extent does violence in films encourage and result in violent behaviour in young people?
- To what extent does violence in music videos encourage and result in violent behaviour in young people?
- How is violence in video games portrayed compared to violence in films?
Linked Production Ideas
MIGRAIN
This fits into the contemporary media landscape because in the contemporary media landscape their is a lot of violence that is shown and is shown to the wrong audience when it should not be and crime rates have gone up. So, therefore violence is something that needs to be addressed in the media. Moreover, as their are lots of music artists and videos to do with violence such as grime artists; K Koke; Bashy; N-Dubz etc. violence in music is quite common. This seems to attract young people and as anti-social behaviour relating to young people is very common in the news, it fits in well with today's media.
- Opening clip of a "violent film" - showing anti-social behaviour from youth
- Documentary on violence - video games - whether it influences the public
- Magazine article - film violence compared to video games
- Call of Duty: Modern Warfare 2
- Halloween II
- Grand Theft Auto
- Halo
- 300
- Adulthood
- N-Dubz
- K Koke
- Bashy
MIGRAIN
- Media Language;
- Institution;
- Genre; violence; thriller
- Representation; youths - violent, into violent films and games
- Audience; - youth audience; 15-21 years old
- Ideologies;
- Narrative;
- Social;
- Historical;
- Economical;
- Political;
- Representation & Stereotypes - "Hoodies"
- Moral Panics - "teenage violence gone too far"
- Post 9/11 and the Media - "terrorism = violence"
- Regulation & Censorship - violence and violent lyrics censored
- Gender & Ethnicity - certain genders/ethnicities, violence is aimed at
- Audience Theories - why young people are intrigued by violence
- Genre Theories -
- Colonialism & Post-Colonialism - gangs - fighting for their "territory"
Contemporary Media Landscape
Monday, 4 October 2010
McCuhan's Concept
http://en.wikipedia.org/wiki/Marshall_McLuhan
In the early 1960s, McLuhan wrote that the visual, individualistic print culture would soon be brought to an end by what he called "electronic interdependence"
http://www.livinginternet.com/i/ii_mcluhan.htm
Marshall McLuhan's insights made the concept of a global village, interconnected by an electronic nervous system, part of our popular culture well before it actually happened.
http://www.aber.ac.uk/media/Students/bas9401.html
The underlying concept of McLuhan's view of electr(on)ic technology is that it has become an extension of our senses, particularly those of sight and sound.
In the early 1960s, McLuhan wrote that the visual, individualistic print culture would soon be brought to an end by what he called "electronic interdependence"
http://www.livinginternet.com/i/ii_mcluhan.htm
Marshall McLuhan's insights made the concept of a global village, interconnected by an electronic nervous system, part of our popular culture well before it actually happened.
http://www.aber.ac.uk/media/Students/bas9401.html
The underlying concept of McLuhan's view of electr(on)ic technology is that it has become an extension of our senses, particularly those of sight and sound.
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